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-
- > Hi Doug!
-
- Hi Bertrand,
-
- Douglas Little wrote:
-
- > Also, the transparent textures are not actually transparent - they are solid with
- > the holes filled black. The special 'sky' areas is not
-
- > What do you mean exactly by that? You can see through them?!
-
- I'm just saying that the BM transparent textures have transparent holes, in contrast
- with the French Doom porject which has solid holes - in other words, the French one
- is doing less work, and is bound to be faster anyway.
-
- They are not the same (i.e. transparent), and until they are, speed comparisons are
- not useful.
-
- > Have you looked at their transparency code? Am I wrong in saying
- > that it's surprisingly fast in comparison with the rest?
-
- There is no transparency code! That's what I'm saying!
-
- The transparent walls are not transparent - at least in the version of the source
- you posted me. I can't comment on any later version which might have turned up since.
-
- If there is no transparency, then I can't make any comparisons with BM.
-
- > separately from normal ceilings. Most seriously, the texture mapping itself suffers
- > from severe inaccuracies which causes it to 'scroll' about you get too close to things.
-
- > Yes, and vertical isolated lines appear from time to time.
-
- Try walking up to a wall at about 20' off the perpendicular - you'll see some even more
- interesting effects.
-
- > It is VERY impressive, but I really can't agree that it's ahead of our own engine. That
-
- > I never said that.
-
- No, I know - Magnus just picked that up, and I was just filling him in as he seemed
- to think the French one was way ahead of BM. :)
-
- > But there are things that it does and that BM
- > for the moment doesn't, like animated textures. But that's
- > really not much to do.
-
- It handles scrolling textures - animated ones are not implemented.
-
- > Of course, there are a lot more things that BM does and that
- > their engine does not, like being clean and fast, for example.
-
- It will be interesting to see if we have different versions of the
- same thing, but I expected the source to be a later incarnation than
- the executable - not the other way round!
-
- :)
-
- Doug.
-
-